Check out what you can expect in our rooms
Insiders know that this venue used to be the proto-room of ParaPark, the first escape game of the Galaxy. In the background, there is a rather acrimonious affair of neighbours. The studio apartment dweller wages psychological war against his neighbour and vice versa. What lies behind the bad relationship between these neighbours? From where do they know each other? If you have the courage, lock yourselves in the ominous studio apartment of a sick minded person and find out what happened! Bear the maddening noises: creaking sound of doors, footsteps and the incessant ticking of the clock.
C.S.I. Fürth, 1995. Crime scene investigators are just scratching their heads. What happened? The clues that have been found at the last house of Gartenstrasse relate simultaneously to several crimes. Is it just a coincidence, or is there a connection between these crime scenes? Everything is just so hazy, only death is certain. In fact, even that is uncertain... What terrible thing happened and who committed it? Every clue counts and everybody is suspicious. For instance, do you have an alibi? One bad turn deserves another.
The people living in the city have been whispering about the inexplicable phenomenon’s circulating around the old abandoned building. They say that sometimes people hear strange sounds coming from beyond the walls. The old „residents” tell us a story: once, in this place, was organized a conjuration of spirits after which the 6 people didn’t come out from the cellar, the depths swallowed them up... More teams tried to find them, but those who spent more than 1 hour in the cellar never came back.. As the clock starts ticking you can hear the verses of the parchment that were said by the members of the last seance... The walls whisper the words of a secret and ancient language, from now on the game is not just a game, everything changes and the passage opens... So now the team has a problem to solve: get into the passage and come back to your world within 60 minutes! – if you can...